We are not our core disciplines. We are video game developers. We do whatever it takes.
Ryan Darcey stepped out of his 12 year career working for large AAA teams in 2016 in order to lay the foundation for what would become Masonic Studios. He's a versatile developer with a focus on both product & process and is officially credited with multiple roles including Systems Designer, Level Designer, Gameplay Engineer & Producer.
Ryan is currently contracting with a small number of external partners to develop the foundation for an ambitious original title and he will build an internal team as projects are funded. His vision for assembling a group of like minded developers that strive to master their craft and push the boundaries of their core discipline is a cultural cornerstone for Masonic Studios.